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Did you know that?

Did you know that?

Postby Jeverag » June 17th, 2008, 9:24 pm


A travel to an adjacent location takes 2 minutes.

Acquired artifacts should be equipped at the inventory.

Every time you level up, you may construct new buildings in your castle.

Every time you level up, you may increase one of your primary skills by 1 point.

You can buy some artifacts from production factories.





PS: Ini khusus kumpulan tips, baik langsung dari 'Heroes of War and Money' ataupun dari masing2 anggota klan. Ayo kumpulkan yg banyak :amitaba:
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Re: Did you know that?

Postby vand » June 18th, 2008, 4:56 am

err..

pas lawan monster NPC, mending inventory kayak senjata/tameng dicopotin aja, sayang durabilitynya. kalo lawan orang baru dipasang. :gergaji:
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Re: Did you know that?

Postby Jeverag » June 18th, 2008, 3:42 pm

>>> Tentang skill atau pergantian faksi:

As you have certainly noticed, you may change your faction every day, trying out some new tactics and picking one or several favorite races. If you have some levels achieved in any faction, you get 3% per level less damage from any parties of that faction regardless of which one you currently play with.

Mixed up? Here's an example:
You gained Necromancer skill level 2, and then decided to try the Knights. No matter how high or low your Knight faction skill level is, you will be getting 2*3=6% less damage from any Necromancer hero (including his or her direct attack or damaging spells) and all his or her creatures.

This makes playing with different factions rather useful.

Note that the bonuses listed in the faction skill table are only given to your creatures, not the hero, and only when you play with that faction.




Btw: -In team group combats, heroes divide 1.00 skill points per opponent party in proportion to how much opponent army their creatures and hero killed :caio:
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Re: Did you know that?

Postby RayRaff » June 20th, 2008, 10:16 am

Since the necros have one why not have one for knight.

Here here a couple of tricks I like:
D=Defender(Farmer,swordsmen,etc.) R=Ranged attacker(bowmen monk etc.)

Corner shooter defended

D D
R D

Do this in the lower corner oof your area and if you want to do this in the upper corner just flip it.

This is good against demon because they can't just gate right beside the bowmen they have to fight there way through the defense. If you are playing duel do this to both corner of your side(if possible) to still shoot at the enemy while they take on the other side.

Knight Tips from Isakara


udah umum bgt sih, cuma bagus buat yg newbie...
sring2 blajar
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Re: Did you know that?

Postby RayRaff » June 20th, 2008, 10:47 am

Did You Know ?

Although normally if a stack of your own unit dies, zombies will get +1 attack...

For skeletons, becos their base str is only 1, you need 2 stacks of skeletons to die in order to let the zombies have a +1 attack.

For other units.

Rage:
The attack parameter of this creature increases every time a non-summoned stack of the same hero perishes completely. The effect can be calculated as (basic attack of the perished stack without hero bonuses)*(strength of the perished stack)/(strength of all army of that hero). The effect cannot be lower than 1. Strength is an unrevealed parameter. Creatures acquire rage for the rest of the combat, rage effects stack up. The maximal stacked effect can't exceed 2*(hero combat level).


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Re: Did you know that?

Postby Jeverag » June 21st, 2008, 6:32 am

>>> Buat yang bertempur melawan faksi Necromancers, jangan lupa untuk mencegah unit-unit mereka (terutama ghost dan zombie) dibangkitkan lagi, harus ada unit yang menempati kotak di mana unit Necromancers itu gugur sepanjang sisa pertempuran.



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Re: Did you know that?

Postby RayRaff » June 21st, 2008, 9:04 am

Did u know ?

-Tentang kemungkinan ghost hit
:hehehehe:

Kemungkinan ghost kena serang adalah 50-50
tapi ada beberapa pengecualian,
jika att ke-1 dan ke-2 miss maka att ke-3 100% kena
jika att ke-1 dan ke-2 kena maka att ke-3 100% miss


setelah mempelajari ini lebih gampang membunuh ghost :D

loh gw kan juga punya ghost, kok malah ngajarin bunuh gw
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Re: Did you know that?

Postby Jeverag » June 22nd, 2008, 9:15 am

Attack and defense parameters influence damage dealt (and taken).

The exact formula for physical damage is:

-IF Attacker's attack>= Defenders' defense:
D=Rnd(min,max)*N*(1-0.03*M)*[1+0.05(Attack-Defense)]

-IF attack<defense:
D=Rnd(min,max)*N*(1-0.03M)/[1+0.05(Defense-Attack)]

D-damage
Rnd(min,max)-random integer of the min-max damage interval
N-number of creatures in stack
M-mutual faction skill (i.e.: What level of the enemy faction's racial skill does the defender possess.


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Re: Did you know that?

Postby Jeverag » June 24th, 2008, 3:39 pm

>>> Graphic improvements

Dear players,

Today we would like to announce improvements on HWM combat graphic shell. We believe that the following eye-gratifying changes will make your combats gain new, impressive visual look:

-yet more detailed animation of all units;
-neutral movements of creatures while waiting;
-new spell animation;
-dynamic shadows of all battlefield objects;
-unique landscape texture for every combat;
-new battlefield decorations.

You can preset the graphic settings that fit you most at your personal settings page.
If you experience problems with productivity, we recommend to un-check the High graphic settings and Shadows in combat.

You may also try to experiment with displaying types, choosing between bitmapped and vector graphics. The former type ensures smooth unit models and mild movements; it requires greater operative memory. The latter one is exigent to processor power; it ensures a sharper look of all objects.

The combats have been shifted from Flash v7 to v8; if you have an old version of Flash installed, you will need to update it.

The first combat loading might take some more time than usual.

Please report any relevant errors at the Combat problems forum branch.

Great victories and best impressions to you! :jempolan: :jempolan: :jempolan:


>>> Our clan

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Re: Did you know that?

Postby ragnacrackers » June 24th, 2008, 9:20 pm

ikut clannya dong... masa ketinggalan kereta..
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Re: Did you know that?

Postby silent » June 25th, 2008, 5:55 pm

Berdasarkan pengalaman selama main...(gw knight jadi ni tips buat yg mw ngelawan knight)
- Jika lawan knight usahakan abisin bowmen dlu.
- Pada level 1-2 lawan termudah untuk knight adalah Dark Elf berhubung jumlah unitnya yang sedikit...
saat melawan Dark elf usahakan posisi pasukan anda...

U K K Bw
U = Unit(farmer)
K = Kosongkan
Bw = Bowmen

itu untuk mencegah biar magicnya dark elf ga kena ke semua unit, ga perlu pake blok farmer soalnya waktu si rogue jalan ke bowmen jumlah rogue bakal turun drastis. setelah bunuh rogue, baru deh abisin bandit. and game over...
- Lawan yang berbahaya buat knight di awal2 tentunya necro, demon lalu sesama knight juga membahayakan.
- Knight vs Knight akan ditentukan oleh bowmen mana yang mendapat giliran pertama.
- untuk para knight diharap hati2 pas lawan elf. entah kenapa gw ngerasa susah buat pertahanin bowmen.


lanjutin donk tips2 laen.
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